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Kraft à Nahya
SASACUIRO !
Il n'y a pas de machins de 10 m qui ont débarqué à l'atelier, juste une pose un peu random pendant un shooting. On s'est bidonner avec le chef photo quand on la vue, vous imaginer pas.
No 10-meter monsters showed up at the workshop—just a random pose during a photoshoot. The photographer and I cracked up when we saw it, you can’t even imagine.
photo : Studio Kitsune
#craft #cuir #GN
Nzumbi
The Event continues. Feel free to help defend the keep.
Make your character: You are a soldier protecting a keep.
You got 3 stats: Offense, Defense, and Mysticism
You got 6 points to distribute amongst them; for each point you can roll a D6 for a check in that stat.
I trust you to keep track. you don't need to post the character for record.
Scene Progression
The first wave hits the kill‑zone like a swarm. Small horrors slip through the narrow passage, their movements frantic and relentless. The Captain of the first floor roars his men to action as steel glints and spells crackle as the intruders scream and paint the room in hermetic ichor. Three soldiers next to the door were swarmed as both their spears and themselves were ensnared by the invaders an dragged into the mass of bodies at the Gates minor door. But soon, the entry fills with corpses and a moment of apprehensive rest falls unto the room; scratching and screams muffled on the other side of the gate.
Above, the second and third floors maintain their suppressive fire. Arrows and spells streak outward, but a sense of dread settles as the drawbridge finally slams fully into place, bound by thick strands of unnatural webbing. Larger monstrosities begin to lumber across, prepared to overtake the gates. Even before they reach the walls, soldiers cry out— as tendrils grabbed the unfortunate and drags them back to... no through the miniscule windows. A few fortunate men dragged toward the narrow opening, saved at the last moment as their comrades reacts swiftly, hacking through the sinewy appendages. Similar struggles erupt across the upper floors as insect‑like beasts stalk the windows, attempting to silence the defenders.
If you are on the second or third floor, make a Defense check of 7 or higher. On a failure, take an injury.
The atmosphere inside the keep grows heavier, the tension almost suffocating. On the first floor, the Captain orders a tactical withdrawal. His troops fall back through a narrow hallway into a secondary chamber, preparing to defend the staircase leading upward. Armories and supply rooms are stripped of anything useful as the defenders brace for the next assault.
Outside, as his minions make way into the Keep, The Mage's eyes glow brighter and he casts out an ominous wave of magic. Soon you hear soldiers in terror, as some men from within the keep begin to writhe and contort. Those poor souls have begun to warp into the horrors of the Mage's army, and the process is haunting.
Make a Mysticism check of 4 or higher. If failed take an injury.
The siege is progressing. Where are you and how are you defending? Make a check related to how you are defending the keep. And lets pray the fates are kind.