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Il y a pas mal de temps, je vous avais parlé d'un projet visant à adapter le jeu vidéo State of Decay en jeu de rôle traditionnel (n'hésitez pas à aller jeter un œil à mes anciens posts pour plus de détails).
Il reste encore des choses à peaufiner, mais ça y est, c'est jouable !
Avec trois bonnes âmes qui ont bien voulu servir de cobayes, nous sommes en train de tester tout ça ici sur MRP.
Si vous êtes curieux de voir à quoi cela ressemble, voici le lien pour suivre cette aventure test en tant que spectateur :
N'hésitez pas à me contacter si vous avez des questions sur les règles, le scénario, ou encore le projet en lui-même, je serai ravi d'y répondre
Damien Coltice
Early Minimal Roleplayer
📣 Le financement en est à + de 57 000€, avec en ligne de mire le prochain objectif à débloquer à 60 000€ !!! Nous avons besoin de vous :) (notez qu ele 3 fois sans frais est désormais possible)
💎 Aujourd'hui mardi 12h30, je vous parle de la gamme complète à venir !
👉 Venez poser vos questions dans le tchat !
Nzumbi
Old idea for a pathfinder campaign or just a game to program.
"Title: Prophet of Rot
Scope: The player will embark on an adventure to stop the Prophet of Rot from awakening their Old God (an empress of fungus and decay). Beginning with a rampant disease and the appearance of a Prophet who asks people to embrace the illness as a gift and drink the "Ichor of Tor". The Prophet will travel to cities and towns to convert people and collect offerings. The Prophet's goal will be to collect enough resources to offer to their Goddesses awakening, 10 tokens of Infection.
The resources The prophet collects are: Disciples, 3 of which amount to one tokens worth, and he can send these disciples to other towns/cities to also convert others; Abominations, 2 of which amount to one token, they can be sent to attack towns/cities to cause fear which improves conversion chances, and if they attack a town/city 5 times then they will gain an offering, these are high profile enemies used to distract player efforts; Offerings, 1 of which amounts to one tokens worth, only obtained by sending Abominations to attack towns/cities. Once enough tokens worth are accumulated, the Prophet of Rot will direct them to the location of awakening and sacrifice whatever combination valued at 10 tokens to awaken their Goddess. They will aim to keep extra Disciples and Abominations to ward off anyone attempting to interfere.
To make these resources the Towns/cities will need enough value to convert. Towns will have a point value 2-4 and cities will have a point value 3-7; they will regain one point every 3 turns. Disciples cost 2 point to convert but can be moved to other locations to increase the locations value by 1 point per disciple. Abominations Cost 4 points to make. Offerings are created when Abominations attack locations 5 times and can be used to increase a locations value by 5. The Prophet and/or Disciples can convert one of these resources each per location, as long as the location has enough total value to do so.
Players goal will be to prevent this awakening by neutralizing the Prophet (3pts+[2 per re-encounter]; respawns after 5 turns neutralized), Disciples (1pt), Abominations (4pts), and Offerings (2pts); offerings can be used by the Prophet at the Awakening location to reduce the player's point value by (3pts). Once players have neutralized 25 points worth of the Prophet's Resources, the Prophet and disciples will be reclaimed by fungus and the Goddess will go dormant; signs of her awakening will noticeably fade.
Disciples:
Courtesan - cr2
Noble - cr3
Spy - cr6
Abominations:
Grothlut - cr5
Bogwid - cr6
Destrachan - cr7
"
This is more technical for the DM to run, but I like how the villain is able to accelerate and pressure the players but the players still have a tangible means to stop the prophet. Down to hear thoughts.