Nzumbi

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Player
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Nzumbi

Posts & reposts

Posts

Roleplay
English

Nzumbi

Another day, another scene progression. If you want to help change the tides of this story, feel free to reply with how your defending the keep.

Make your character: You are a soldier protecting a keep.
You got 3 stats: Offense, Defense, and Mysticism
You got 6 points to distribute amongst them; for each point you can roll a D6 for a check in that stat.

I trust you to keep track. you don't need to post the character for record.

Scene Progression

One Captain Down...

Throughout the keep, soldiers writhe as the mage’s curse twists their bodies into the same horrors clawing at the walls outside. The First Floor Captain reacts immediately: half his men are ordered to retreat and reinforce the upper levels, while the rest stay behind to hold the line and grant mercy to those already succumbing. A brief, heavy silence follows—then the sharp rhythm of boots as the soldiers obey. Bitter duty settles over the remaining defenders.

What once felt impenetrable now groans under the assault. Metal shears, wood splinters, and the inner gate buckles as the larger horrors reach it. The Captain finishes the last mercy stroke and raises his voice: “Harness this pain—aim it at anything that steps through that gate!” His words barely fade before a final impact tears the gate from its stone frame and sends it crashing to the floor.

A rush of creatures floods the hall, only to be met by a flash of runes and a chain of detonations that tear through the vanguard. Smoke and rubble fill the corridor. From within that haze, a massive minotaur‑like horror forces its way through. It charges the stairwell but is met with steel and spellfire. The Captain himself lands the killing blow, the immense brute collapsing at his feet—only for a second clawed shape to lunge from the lingering dust.

Players from First Floor, may join the upper floors or remain for the final stance on the first floor.

The surviving First Floor soldiers have now joined the upper levels. More cursed men were granted mercy, and the retreating troops fill the gaps left behind.On the third floor, the casters complete their countermeasure: swarms of conjured spiders spill from the balistraria, ambushing the stalking horrors outside and bringing them down with venomous bites. With the windows secured, the third floor resumes suppressive fire while the second floor divides its forces between the stairwell and the remaining window assaults.

Players on the second floor make a Defense check (DC 7). On a failure, take an injury.

The siege is progressing. Where are you, and how are you defending? Make a check that fits your actions—do not buckle beneath this mage’s assault.

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Roleplay
English

Nzumbi

The Event continues. Feel free to help defend the keep.

Make your character: You are a soldier protecting a keep.
You got 3 stats: Offense, Defense, and Mysticism
You got 6 points to distribute amongst them; for each point you can roll a D6 for a check in that stat.

I trust you to keep track. you don't need to post the character for record.

Scene Progression

The gates May not Hold...

The first wave hits the kill‑zone like a swarm. Small horrors slip through the narrow passage, their movements frantic and relentless. The Captain of the first floor roars his men to action as steel glints and spells crackle as the intruders scream and paint the room in hermetic ichor. Three soldiers next to the door were swarmed as both their spears and themselves were ensnared by the invaders an dragged into the mass of bodies at the Gates minor door. But soon, the entry fills with corpses and a moment of apprehensive rest falls unto the room; scratching and screams muffled on the other side of the gate.

Above, the second and third floors maintain their suppressive fire. Arrows and spells streak outward, but a sense of dread settles as the drawbridge finally slams fully into place, bound by thick strands of unnatural webbing. Larger monstrosities begin to lumber across, prepared to overtake the gates. Even before they reach the walls, soldiers cry out— as tendrils grabbed the unfortunate and drags them back to... no through the miniscule windows. A few fortunate men dragged toward the narrow opening, saved at the last moment as their comrades reacts swiftly, hacking through the sinewy appendages. Similar struggles erupt across the upper floors as insect‑like beasts stalk the windows, attempting to silence the defenders.


If you are on the second or third floor, make a Defense check of 7 or higher. On a failure, take an injury.

The atmosphere inside the keep grows heavier, the tension almost suffocating. On the first floor, the Captain orders a tactical withdrawal. His troops fall back through a narrow hallway into a secondary chamber, preparing to defend the staircase leading upward. Armories and supply rooms are stripped of anything useful as the defenders brace for the next assault.

Outside, as his minions make way into the Keep, The Mage's eyes glow brighter and he casts out an ominous wave of magic. Soon you hear soldiers in terror, as some men from within the keep begin to writhe and contort. Those poor souls have begun to warp into the horrors of the Mage's army, and the process is haunting.


Make a Mysticism check of 4 or higher. If failed take an injury.


The siege is progressing. Where are you and how are you defending? Make a check related to how you are defending the keep. And lets pray the fates are kind.

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Roleplay
English

Nzumbi

My Pathfinder game might be ending. So I'm just gonna DM for the campfire feed this week. Fair warning, this is just an open experiment; goal is to check in daily to respond and progress the event.

Make your character: You are a soldier protecting a keep.
You got 3 stats: Offense, Defense, and Mysticism
You got 6 points to distribute amongst them; for each point you can roll a D6 for a check in that stat.

I trust you to keep track. you don't need to post the character for record.


The Siege of the Dark Mage

Scene: A mage draped in deep blue robes hovers above the battlefield, his face obscured in shifting shadow. Only his eyes are visible—two sharp, glowing points of yellow light. From his back unfurl great carrion‑like wings that beat slowly as he surveys the field below. At his command, an army of flesh-warped minions. These mangled horrors ordered to charge the gates and windows of the keep.

The keep they assault stands on a shallow rise, its stone walls lined with narrow windows designed for archers and spellcasters. Three barriers guard the main entrance: a broad drawbridge, a reinforced steel gate, and a final inner door with a smaller passage built into it. Together they form a tight kill‑zone meant to slow and thin any invading force. Above them, the keep rises three floors, each level commanded by a captain coordinating the defenders.

The siege has begun and this horde of horrors claws its way over the expanse of the bridge; Small and large gliding creatures making the way first and clawing at the drawbridge. Spider-like creatures line the bridge supports with web, small horrors skittering across. Within minutes, they have secured passage for their smaller forces and this initial vanguard is now leveraging down the drawbridge.

Volleys of arrows and spells rain from the keeps second and third floor. This steady suppressive fire slowing the attack on the keep. And soldiers wait below at the second gate; the smaller door left open to funnel and punish their forces once they overcome the bridge. The atmosphere darkens as the soldiers prepare for the first breaching wave to funnel into the kill zone.... and like rats they begin to flood in!

The sky dims as the mage raises a hand. The air thickens with the pressure of gathering magic. The first creatures spill across the lowered drawbridge, scrambling toward the open passage like a tide seeking to break the stone defenses.

The siege has begun.

You are a soldier defending this keep. Where are you positioned, and what are you doing as the first wave floods in?
Give me a check for either Offense, Defense, or Mysticism; based on how you are defending the keep.

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Creation
English

Nzumbi

This is a character. They specifically were from a Pokemon TTRPG. They were a caregiver specializing in fighting and psychic pets.

The drawing was silly and fun to do. Sadly the game was cut short very early. Hope to reuse this design later for another character.

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Roleplay
English

Nzumbi

The Udon Cart

The mountain path narrows as it winds along the forested slope, roots and stones jutting like half-buried memories. Shafts of late-afternoon light pierce the canopy, catching motes of dust and pollen that drift lazily in the air. Ahead, the foliage parts into a small clearing where a wooden cart sits settled into the dirt-and-gravel track, its wheels braced with stones. The smell of broth, grain, preserved meats, vegetables mingle with the cool floral breath of the forest.

A bustle of kobolds—small, warm-toned, and endlessly busy—scurry around the cart. Some climbing up and down the cart's side, others cleaning or making bowls, and two more argue cheerfully at stump-seats. Their scales catch the light in russet, amber, and copper flashes.

You approach the kobold who seems to be in charge: a dark‑merlot scaled individual wearing a white apron and a cloth tied atop their head in a neat crest. They greet you in a pleasant and practiced tone, introducing themselves as Winry. Offering choices of a savory or light broth; either paired with their thick noodles; and rounded out with locally caught pheasant, a hearty vegetable mix, or spiced and preserved boar. They smile gingerly as you go over your choices.

As you consider the options, Winry's rests her chin upon her hands and waits, tail swaying in a slow, content rhythm. Around you, the clearing continues its lively choreography: a baker’s dozen of kobolds working in practiced chaos, each with a task, each with a purpose.

Winry fills the quiet with gentle smalltalk—notes about the mountain’s fickle weather, the migrating birds overhead, the state of the trail ahead. Their tone is light, never intrusive, as though they’ve mastered the art of speaking just enough to keep a traveler company without crowding their thoughts.

By the time you settle on your choice, the clearing feels less like a stop along the road and more like a tiny, temporary village—one that will fold itself up and vanish into the forest the moment the kobolds decide it’s time to move on.


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Creation
English

Nzumbi

Working on some Homebrew for PF2e. A change to the stats designed to add a little flavor to character creation and to support an additional system that offers bonuses to items based on character aligned stats.

It's a little abstract at the moment but is also simple enough to start integrating and play-testing. Has me super excited.

Sorry if blurry, blame the phone. But just a glimpse of some of the crazy. Main stats [top left of each color block] map directly to the standard stats [Str,Dex,Con,Int,Wis,Cha] and the sub stats are just for the latter example. Already worked out how to work the new stats in too. Hope i get to playtest it soon.

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Creation
English

Nzumbi

Another old art day.

The adopted son a a Human royal knight. Raised to be ashamed of his unusual ancestry traits, including his unusual speech. He hid his voice by assuming the background of a soldier, muted by injury; writing what he needed to communicate on a strapped chalkboard.

As he reached adulthood, he decided to leave his father and pursue renown. He had the training from his father and he did not wish to live to his father's expectations of being a nameless laborer due to his "monsterous" appearance. He dawned armor that covered him entirely and began his path as an aspiring knight.

He picked up a kobold apprentice, Doogan, and began training them as a Paige. However Doogan was poisoned by cruel thugs. This broke him, he murdered the men in a cold rage, then was caged as a monster.

A cleric traveling with him, preserved Doogan's body, saving it from decay. The next mission was to uncage the Monsterous bird and revive his Kobold apprentice.

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Creation
English

Nzumbi

Felt inactive today so here is some old character art. Compulsive Liar, Warlock. She tricks herself into believing she is a cleric and continues to attempt to shape her reality in a way that protects her from harmful truths of the world. Her patron supports her but nudges her to instability and collapse.

She was a delight to play in Curse of Strahd. Would love to play more of her and get through more of her character arch. She had just unlocked the ability to make a zombie. She was going to revive a corpse, marry it, and abuse the benefits of ceremony; also nurturing a shambling mound that would either join her as a pet or cause a lot of casualties. Was getting some great False Dark Queen vibes.

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Organization
English

Nzumbi

Hey,

My current group has a lot of missed weekends. So I am thinking about starting up a play-by-post game (PBP). I believe I would be structuring it around either the "Sunken City" or the "Prophet of Rot" settings that i have in prior posts.

Sunken City

Cursed City, Dormant Dragon, fleshwarp Cursed afflicting former citizens, exploration, kobold community building.

Prophet of Rot

A race across a region to stop a cult, investigations and following leads, slaying horrors, and healing the sick.

I would prefer to start it next month on Discord; just because I have played around with structuring a PBP server. However, I would be up for keeping it here if I can get some assistance acclimating to it. I think I would handle 2-4 players. I would be running it in PF2e or in Utopia; the latter would be a system I would be learning.

If you're interested make a Goblin noise or something and let my know what setting and system pique your fancy.

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Discussion
English

Nzumbi

Had a quiet B-day which i enjoyed.
Wishing everyone well.

As for discussion: Anyone ever play a game where there was no "common" language?

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